You not only need to gain territories but also defend against Japan eventually (if not immediately!) coming down and looking to take over Sydney. It may actually take control of Dutch territories (gaining their IPC income) by moving land units into them.” Gain territories: The easiest wins here are taking over the nearby Dutch territories: ANZAC may “… move units into Dutch territories as a noncombat movement at any time, as long as those territories have not been captured by an Axis power.5 IPCs if the Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands.5 IPCs if an Allied power controls Malaya and ANZAC controls all of its original territories.Fulfill National Objectives: There are two objectives in Global 1940 that provide ANZAC with an extra 5 IPCs each - but, as mentioned above, both require declaring war on Japan in order for them to be activated:.Increase IPCsĪNZAC, to be effective, needs money. That said, declaring war on Japan also brings the United Kingdom into war war with Japan (this may not be a big deal depending on the situation but it’s something to think about). Declaring war on Japan allows ANZAC to land in Chinese territories.Declaring war on Japan makes two National Objectives available for ANZAC (5 IPCs each – if not at war with Japan these can’t be collected, even if the objectives are fulfilled).Declare war on Japanĭeclaring war on Japan allows for a couple of things: I’m not going to say this is a for sure best strategy for ANZAC (or that it’s always possible) but the following is what I did in an Axis & Allies Global 1940 game when in charge of ANZAC. Axis and Allies Global 1940 ANZAC Strategy